Catalyst
CRIT Rate
4.8%
Base ATK
48
Lvl
Asc
Max Level
90
Secondary Stat
CRIT Rate
Refinement
1
Refinement Rank 1
0
Golden Blood-Tide
ATK is increased by 16%. When current HP increases or decreases, Normal Attack DMG will be increased by 16% and Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8%.
A floating device that can monitor certain phenomena. It was picked up and modified to serve other purposes following its abandonment.
2
Refinement Rank 2
2000
ATK is increased by 20%. When current HP increases or decreases, Normal Attack DMG will be increased by 20% and Charged Attack DMG will be increased by 17.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 10%.
3
Refinement Rank 3
4000
ATK is increased by 24%. When current HP increases or decreases, Normal Attack DMG will be increased by 24% and Charged Attack DMG will be increased by 21% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 12%.
4
Refinement Rank 4
8000
ATK is increased by 28%. When current HP increases or decreases, Normal Attack DMG will be increased by 28% and Charged Attack DMG will be increased by 24.5% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 14%.
5
Refinement Rank 5
16000
ATK is increased by 32%. When current HP increases or decreases, Normal Attack DMG will be increased by 32% and Charged Attack DMG will be increased by 28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 16%.
Weapon Materials
Asc | Mora | Materials |
---|---|---|
1 β 2 | 10,000 | |
2 β 3 | 20,000 | |
3 β 4 | 30,000 | |
4 β 5 | 45,000 | |
5 β 6 | 55,000 | |
6 β 7 | 65,000 |
Images
Default
Awakened