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Impact Distribution
Guard
Skill Level
Guards take 20% of all damage for ally units within 1 tile. (Does not include [Derivative] Damage.)
2
When ally units are Healed, Guards recover HP based on 40.0% of the healing done.
3
The range of Coordinated Defense and Impact Distribution for Guards expands to cover the entire battlefield.

Other [Defense Field] Set Functions

Other [Guard] Category Functions